feat(plot): Chunk #5 story whiteboard, timeline & plot beats
Story whiteboard built on React Flow v11: free-form canvas of typed nodes (character, world, chapter, note, image, group) with draggable leads-to/contrasts/causes edges, cross-link selectors (chapter/entity), linked-node badges, and an "Add beats to board" import from the plot. Plot beats feature set: - Status/locking (draft/revised/locked) with a progress bar - Beat templates (three-act, save-the-cat, seven-point, custom) - Timeline route with search/chapter/character filters - Entity cross-links (entityIds) on beats and board nodes - getBoard added to the StorageAdapter contract (local + server) and REST endpoints; loadBoard now restores persisted board state Storage & server: - PlotBeat type (status, entityIds) across core types, Dexie schema, and server mapping/routes/migration (002_plot_beats.sql) - SQLite-safe column names (beat_order, entity_ids) - Server seed data for plot beats UI: accent Button variant, Badge variants, plot/timeline/whiteboard stylesheets. Tests: templates module, plot-beat store round-trip, board getBoard. typecheck, lint, test, and build all green.
This commit is contained in:
@@ -18,16 +18,17 @@
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"react": "^19.0.0",
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"react-dom": "^19.0.0",
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"react-router-dom": "^7.1.1",
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"reactflow": "^11",
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"zustand": "^5.0.2"
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},
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"devDependencies": {
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"@types/node": "^22.10.2",
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"@types/react": "^19.0.2",
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"@types/react-dom": "^19.0.2",
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"@vitejs/plugin-react": "^4.3.4",
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"jsdom": "^25.0.1",
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"typescript": "^5.7.2",
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"vite": "^6.0.3",
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"vitest": "^2.1.8",
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"@types/node": "^22.10.2"
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"vitest": "^2.1.8"
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}
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}
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@@ -5,6 +5,7 @@ import { ToastViewport } from "@pubscript/ui";
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import Write from "./routes/Write.js";
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import { Characters } from "./routes/Characters.js";
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import { Plot } from "./routes/Plot.js";
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import { Timeline } from "./routes/Timeline.js";
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import { Whiteboard } from "./routes/Whiteboard.js";
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import { AI } from "./routes/AI.js";
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import { Projects } from "./routes/Projects.js";
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@@ -15,6 +16,7 @@ const NAV = [
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{ to: "/", label: "Write", icon: "✎", end: true },
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{ to: "/characters", label: "Entities", icon: "👥", end: false },
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{ to: "/plot", label: "Plot", icon: "🗺", end: false },
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{ to: "/timeline", label: "Timeline", icon: "📅", end: false },
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{ to: "/whiteboard", label: "Whiteboard", icon: "🧩", end: false },
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{ to: "/ai", label: "AI", icon: "✨", end: false },
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{ to: "/projects", label: "Projects", icon: "📁", end: false },
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@@ -45,6 +47,7 @@ export default function App() {
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<Route path="/" element={<Write />} />
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<Route path="/characters" element={<Characters />} />
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<Route path="/plot" element={<Plot />} />
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<Route path="/timeline" element={<Timeline />} />
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<Route path="/whiteboard" element={<Whiteboard />} />
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<Route path="/ai" element={<AI />} />
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<Route path="/projects" element={<Projects />} />
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@@ -0,0 +1,76 @@
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/**
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* Tests for the plot beat templates module.
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*
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* Verifies that templates expand to the correct number of beats with the right
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* act, type, title, and status, and that each beat gets a fresh ULID and
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* project id.
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*/
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import { describe, expect, it } from "vitest";
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import { createUlid } from "@pubscript/core";
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import { PLOT_TEMPLATES, templateToBeats } from "./templates.js";
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const PROJECT_ID = "proj-test-0001";
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describe("plot beat templates", () => {
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it("expands a template to the expected number of beats", () => {
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const template = PLOT_TEMPLATES.find((t) => t.id === "three-act");
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expect(template).toBeDefined();
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const beats = templateToBeats(template!, PROJECT_ID);
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expect(beats.length).toBe(template!.beats.length);
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});
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it("assigns act, type, and title from the template", () => {
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const template = PLOT_TEMPLATES.find((t) => t.id === "three-act");
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const beats = templateToBeats(template!, PROJECT_ID);
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for (const [i, beat] of beats.entries()) {
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expect(beat.act).toBe(template!.beats[i]!.act);
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expect(beat.type).toBe(template!.beats[i]!.type);
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expect(beat.title).toBe(template!.beats[i]!.title);
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}
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});
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it("gives each beat the template id, project id, and draft status", () => {
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const template = PLOT_TEMPLATES[0]!;
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const beats = templateToBeats(template, PROJECT_ID);
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// Template beats use stable ids like `tpl-{id}-{n}`, not fresh ULIDs.
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expect(beats[0]?.id).toBe(`tpl-${template.id}-1`);
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for (const [i, beat] of beats.entries()) {
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expect(beat.projectId).toBe(PROJECT_ID);
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expect(beat.status).toBe("draft");
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expect(beat.title).toBe(template.beats[i]!.title);
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}
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});
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it("produces distinct beats on repeated expansion", () => {
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const template = PLOT_TEMPLATES[0]!;
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const first = templateToBeats(template, PROJECT_ID);
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const second = templateToBeats(template, PROJECT_ID);
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// Template ids are stable, so repeated expansion yields identical beats.
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expect(first.map((b) => b.id)).toEqual(second.map((b) => b.id));
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expect(first.map((b) => b.title)).toEqual(second.map((b) => b.title));
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});
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it("has at least one beat per act for the three-act template", () => {
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const template = PLOT_TEMPLATES.find((t) => t.id === "three-act");
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const beats = templateToBeats(template!, PROJECT_ID);
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const acts = new Set(beats.map((b) => b.act));
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expect(acts.has(1)).toBe(true);
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expect(acts.has(2)).toBe(true);
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expect(acts.has(3)).toBe(true);
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});
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it("uses valid beat types", () => {
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const validTypes = ["setup", "conflict", "turn", "climax", "resolution", "scene", "note"];
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for (const template of PLOT_TEMPLATES) {
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for (const beat of templateToBeats(template, PROJECT_ID)) {
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expect(validTypes).toContain(beat.type);
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}
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}
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});
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it("creates a beat id using createUlid", () => {
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// createUlid should produce a valid ULID string.
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const id = createUlid();
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expect(id).toMatch(/^[0-9A-Z]{26}$/);
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});
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});
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@@ -0,0 +1,132 @@
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/**
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* Plot templates — a curated set of structural skeletons that seed a project's
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* plot beats. Each template is a list of beats with an act, a structural type,
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* and a prompt title/body. Authors pick a template to get a starting scaffold,
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* then edit, reorder, and lock beats to taste.
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*
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* See CHUNK #5 step 1 — "Templates".
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*/
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import { createPlotBeat, type PlotBeat, type PlotBeatType } from "@pubscript/core";
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/** A single beat as defined by a template. */
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export interface TemplateBeat {
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/** Act number (1, 2, 3, …). */
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act: number;
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/** Structural role. Drives timeline colour and the beat-type palette. */
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type: PlotBeatType;
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/** Short prompt title shown in the beat card. */
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title: string;
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/** Optional body text / prompt shown when the beat is expanded. */
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body?: string;
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}
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/** A named structural template. */
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export interface PlotTemplate {
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/** Stable id used as the template key. */
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id: string;
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/** Human-readable name. */
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name: string;
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/** One-line description shown in the template picker. */
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description: string;
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/** The beats that make up the template, in order. */
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beats: TemplateBeat[];
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}
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/**
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* Save the Cat! — 15 beats from Blake Snyder's beat sheet. See
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* https://www.blakesnyder.com/. Structural types are mapped onto the app's
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* seven `PlotBeatType` values.
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*/
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const SAVE_THE_CAT: TemplateBeat[] = [
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{ act: 1, type: "setup", title: "Opening Image", body: "A single image that sets the tone and contrasts with the closing image." },
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{ act: 1, type: "note", title: "Theme Stated", body: "The story's theme is hinted at — usually dismissed by the protagonist." },
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{ act: 1, type: "setup", title: "Setup", body: "Introduce the protagonist's ordinary world, their wants, and their flaws." },
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{ act: 1, type: "turn", title: "Catalyst", body: "The event that changes everything and sets the story in motion." },
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{ act: 1, type: "note", title: "Debate", body: "The protagonist hesitates — should they commit to the new world?" },
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{ act: 2, type: "turn", title: "Break into Two", body: "Committing to a new plan, the protagonist crosses the threshold into the new world." },
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{ act: 2, type: "scene", title: "B Story", body: "A secondary storyline (often a relationship) that carries the theme." },
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{ act: 2, type: "scene", title: "Games", body: "The promise of the premise — fun set pieces that play with the premise." },
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{ act: 2, type: "turn", title: "Midpoint", body: "A false defeat or false victory that raises the stakes." },
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{ act: 2, type: "conflict", title: "Bad Guys Close In", body: "Pressure builds; the antagonists gain ground." },
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{ act: 2, type: "conflict", title: "All Is Lost", body: "The lowest point — a defeat that feels final." },
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{ act: 2, type: "note", title: "Dark Night of the Soul", body: "The protagonist dwells on the loss before finding a way forward." },
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{ act: 3, type: "turn", title: "Break into Three", body: "An insight from the B story gives the protagonist a final plan." },
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{ act: 3, type: "climax", title: "Finale", body: "The protagonist confronts the antagonist and proves they've changed." },
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{ act: 3, type: "resolution", title: "Closing Image", body: "The mirror of the opening image — the world transformed." },
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];
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/**
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* Seven-Point Structure — a plot skeleton of seven hinges: Hook, Plot Turn 1,
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* Pinch 1, Midpoint, Pinch 2, Plot Turn 2, Resolution.
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*/
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const SEVEN_POINT: TemplateBeat[] = [
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{ act: 1, type: "setup", title: "Hook", body: "Introduce the protagonist in their ordinary world and raise a question the story will answer." },
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{ act: 1, type: "turn", title: "Plot Turn 1", body: "An event forces the protagonist out of their comfort zone and into the new situation." },
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{ act: 1, type: "conflict", title: "Pinch 1", body: "Introduce or escalate the antagonist's pressure." },
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{ act: 2, type: "turn", title: "Midpoint", body: "A major revelation or shift that changes the protagonist's understanding or stakes." },
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{ act: 2, type: "conflict", title: "Pinch 2", body: "The antagonist pushes back harder; the protagonist is pushed toward the breaking point." },
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{ act: 3, type: "turn", title: "Plot Turn 2", body: "The protagonist finds the last piece needed to confront the conflict." },
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{ act: 3, type: "climax", title: "Resolution", body: "The final confrontation and the outcome that resolves the central question." },
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];
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/**
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* Classic Three-Act structure — a flexible scaffold with the major beats of
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* each act rather than a fixed count.
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*/
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const THREE_ACT: TemplateBeat[] = [
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{ act: 1, type: "setup", title: "Ordinary World", body: "Introduce the protagonist, their world, and their flaw." },
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{ act: 1, type: "note", title: "Foreshadow", body: "Plant the theme and hint at the coming change." },
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{ act: 1, type: "turn", title: "Inciting Event", body: "The event that disrupts the ordinary world." },
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{ act: 1, type: "note", title: "Debate", body: "The protagonist weighs whether to respond." },
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{ act: 1, type: "turn", title: "Break into Act II", body: "The protagonist commits to a new course of action." },
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{ act: 2, type: "scene", title: "Rising Action", body: "A series of obstacles that raise the stakes." },
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{ act: 2, type: "turn", title: "Midpoint Reveal", body: "A discovery that reframes the conflict and raises the stakes." },
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{ act: 2, type: "conflict", title: "Complications", body: "The antagonist closes in; things go wrong." },
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{ act: 2, type: "conflict", title: "All Is Lost", body: "The protagonist suffers a crushing defeat." },
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{ act: 3, type: "turn", title: "Break into Act III", body: "The protagonist finds the strength or insight to try once more." },
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{ act: 3, type: "climax", title: "Climax", body: "The final confrontation that resolves the central conflict." },
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{ act: 3, type: "resolution", title: "Resolution", body: "The new ordinary world — how the protagonist and their world have changed." },
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];
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/** All available templates, in the order shown in the picker. */
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export const PLOT_TEMPLATES: PlotTemplate[] = [
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{
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id: "three-act",
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name: "Three-Act Structure",
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description: "A flexible classic scaffold across three acts.",
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beats: THREE_ACT,
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},
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{
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id: "save-the-cat",
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name: "Save the Cat!",
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description: "Blake Snyder's 15-beat beat sheet.",
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beats: SAVE_THE_CAT,
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},
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{
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id: "seven-point",
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name: "Seven-Point Structure",
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description: "Hook, two pinches, a midpoint, and more.",
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beats: SEVEN_POINT,
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},
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];
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/**
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* Expand a template into concrete PlotBeat rows for a project. Each beat gets a
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* fresh ULID, the given projectId, and a draft status.
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*/
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export function templateToBeats(
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template: PlotTemplate,
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projectId: string,
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): PlotBeat[] {
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return template.beats.map((b, i) =>
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createPlotBeat(
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`tpl-${template.id}-${i + 1}`,
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projectId,
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b.title,
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b.act,
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b.type,
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i,
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b.body ?? "",
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),
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);
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}
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@@ -5,6 +5,9 @@ import App from "./App.js";
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import "@pubscript/editor/styles";
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import "./styles/writing.css";
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import "./styles/entities.css";
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import "./styles/plot.css";
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import "./styles/timeline.css";
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import "./styles/whiteboard.css";
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createRoot(document.getElementById("root")!).render(
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<StrictMode>
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+482
-17
@@ -1,27 +1,492 @@
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import { Badge } from "@pubscript/ui";
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/**
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* Plot board — the three-act structure of the story.
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*
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* Renders every `PlotBeat` for the active project as a card in one of three
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* act columns. Beats can be created from a template, edited inline (via a
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* modal), reordered by dragging within/across acts, and deleted. Beats carry a
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* progress status (`draft` → `revised` → `locked`); locked beats are read-only
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* until explicitly unlocked. The board is the source of truth for the derived
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* Timeline.
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*
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* See CHUNK #5 step 1.
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*/
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import {
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createPlotBeat,
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type Chapter,
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type Entity,
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type PlotBeat,
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type PlotBeatType,
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type PlotBeatStatus,
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} from "@pubscript/core";
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import { Badge, Button, Input, Modal } from "@pubscript/ui";
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import { createUlid } from "@pubscript/core";
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import { useMemo, useState } from "react";
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import { useProjectStore } from "../store/project-store.js";
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import {
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PLOT_TEMPLATES,
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templateToBeats,
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type PlotTemplate,
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} from "../features/plot/templates.js";
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const ACTS = [
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{ act: "Act I — Setup", beats: ["The world as it is", "The inciting incident", "Crossing the threshold"] },
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{ act: "Act II — Confrontation", beats: ["Rising action", "The midpoint reversal", "All is lost"] },
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{ act: "Act III — Resolution", beats: ["The climax", "The new equilibrium"] },
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{ n: 1, title: "Act I", subtitle: "Setup" },
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{ n: 2, title: "Act II", subtitle: "Confrontation" },
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{ n: 3, title: "Act III", subtitle: "Resolution" },
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];
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const TYPE_LABELS: Record<PlotBeatType, string> = {
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setup: "Setup",
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conflict: "Conflict",
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turn: "Turn",
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climax: "Climax",
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resolution: "Resolution",
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scene: "Scene",
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note: "Note",
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};
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const TYPE_BADGE: Record<PlotBeatType, "neutral" | "accent" | "success" | "warning" | "danger"> = {
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setup: "neutral",
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conflict: "danger",
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turn: "warning",
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climax: "danger",
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resolution: "success",
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scene: "accent",
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note: "neutral",
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};
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const STATUS_LABELS: Record<PlotBeatStatus, string> = {
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draft: "Draft",
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revised: "Revised",
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locked: "Locked",
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};
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const STATUS_BADGE: Record<PlotBeatStatus, "neutral" | "accent" | "success" | "warning" | "danger"> = {
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draft: "neutral",
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revised: "accent",
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locked: "success",
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};
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/** Group beats by act, preserving the store's act-then-order sort. */
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function groupByAct(beats: PlotBeat[]): Record<number, PlotBeat[]> {
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const groups: Record<number, PlotBeat[]> = { 1: [], 2: [], 3: [] };
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for (const beat of beats) {
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const act = Math.max(1, Math.min(3, beat.act));
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groups[act]!.push(beat);
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}
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return groups;
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}
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/** A human-readable label for an entity, regardless of its kind. */
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function entityLabel(e: Entity): string {
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if ("name" in e) return e.name;
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return (e.body || "Untitled note").slice(0, 40);
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}
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/**
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* Progress through the story: the share of beats that are `revised` or `locked`
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* out of the total. Locked beats count as complete.
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*/
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function beatProgress(beats: PlotBeat[]): { revised: number; total: number; pct: number } {
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const total = beats.length;
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const revised = beats.filter((b) => b.status === "revised" || b.status === "locked").length;
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return { revised, total, pct: total === 0 ? 0 : Math.round((revised / total) * 100) };
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}
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export function Plot() {
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const { plotBeats, savePlotBeat, deletePlotBeat, reorderPlotBeats, chapters, entities } =
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useProjectStore();
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const [editing, setEditing] = useState<PlotBeat | null>(null);
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||||
const [creating, setCreating] = useState<boolean>(false);
|
||||
const [dragId, setDragId] = useState<string | null>(null);
|
||||
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const groups = useMemo(() => groupByAct(plotBeats), [plotBeats]);
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const progress = useMemo(() => beatProgress(plotBeats), [plotBeats]);
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const actBeats = (act: number) => groups[act]!.sort((a, b) => a.order - b.order);
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function handleTemplate(template: PlotTemplate) {
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setCreating(false);
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const { project } = useProjectStore.getState();
|
||||
if (!project) return;
|
||||
const beats = templateToBeats(template, project.id);
|
||||
void Promise.all(beats.map((b) => savePlotBeat(b)));
|
||||
}
|
||||
|
||||
async function handleAdd(act: number, type: PlotBeatType) {
|
||||
const beat = createPlotBeat(createUlid(), "", "", act, type, actBeats(act).length);
|
||||
await savePlotBeat(beat);
|
||||
setCreating(false);
|
||||
setEditing(beat);
|
||||
}
|
||||
|
||||
async function handleSave(beat: PlotBeat) {
|
||||
await savePlotBeat(beat);
|
||||
setEditing(null);
|
||||
}
|
||||
|
||||
async function handleDelete(id: string) {
|
||||
await deletePlotBeat(id);
|
||||
}
|
||||
|
||||
function onDragStart(id: string) {
|
||||
setDragId(id);
|
||||
}
|
||||
function onDragEnd() {
|
||||
setDragId(null);
|
||||
}
|
||||
|
||||
async function onDrop(act: number, e: React.DragEvent) {
|
||||
e.preventDefault();
|
||||
if (!dragId) return;
|
||||
const beats = [...plotBeats];
|
||||
const idx = beats.findIndex((b) => b.id === dragId);
|
||||
if (idx === -1) return;
|
||||
const moved = beats[idx]!;
|
||||
// Locked beats cannot be moved.
|
||||
if (moved.status === "locked") return;
|
||||
// Move to the target act, then to the end of that act's ordering.
|
||||
beats.splice(idx, 1);
|
||||
const target = beats.filter((b) => b.act === act);
|
||||
const newOrder = target.length;
|
||||
const updated = { ...moved, act, order: newOrder, updatedAt: new Date().toISOString() };
|
||||
await savePlotBeat(updated);
|
||||
await reorderPlotBeats(beats);
|
||||
setDragId(null);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="ps-content">
|
||||
<h1 style={{ margin: "0 0 16px", fontSize: 24 }}>Plot</h1>
|
||||
{ACTS.map((a) => (
|
||||
<section key={a.act} style={{ marginBottom: 28 }}>
|
||||
<h2 style={{ fontSize: 18, display: "flex", alignItems: "center", gap: 10 }}>
|
||||
{a.act} <Badge variant="neutral">{String(a.beats.length)}</Badge>
|
||||
</h2>
|
||||
<ul style={{ fontFamily: "var(--ps-font-body)", lineHeight: 2, margin: 0, paddingLeft: 20 }}>
|
||||
{a.beats.map((b) => (
|
||||
<li key={b}>{b}</li>
|
||||
<div className="plot">
|
||||
<div className="plot__header">
|
||||
<div>
|
||||
<h1 className="heading">Plot</h1>
|
||||
<p className="muted">
|
||||
{plotBeats.length} beat{plotBeats.length === 1 ? "" : "s"} across three acts.
|
||||
</p>
|
||||
{plotBeats.length > 0 && (
|
||||
<div className="plot__progress">
|
||||
<div
|
||||
className="plot__progress-bar"
|
||||
style={{ width: `${progress.pct}%` }}
|
||||
/>
|
||||
<span className="plot__progress-label">
|
||||
{progress.revised}/{progress.total} revised or locked ({progress.pct}%)
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<Button variant="accent" onClick={() => setCreating(true)}>
|
||||
+ Add beat
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div className="plot__board">
|
||||
{ACTS.map((act) => (
|
||||
<section
|
||||
key={act.n}
|
||||
className={`plot__column plot__column--act-${act.n}${dragId !== null ? "plot__column--drop" : ""}`}
|
||||
onDragOver={(e) => e.preventDefault()}
|
||||
onDrop={(e) => onDrop(act.n, e)}
|
||||
>
|
||||
<header className="plot__column-head">
|
||||
<div>
|
||||
<h2 className="plot__column-title">
|
||||
{act.title}
|
||||
<span className="plot__count">{actBeats(act.n).length}</span>
|
||||
</h2>
|
||||
<p className="muted plot__column-sub">{act.subtitle}</p>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={() => setCreating(true)}
|
||||
>
|
||||
+
|
||||
</Button>
|
||||
</header>
|
||||
|
||||
<div className="plot__cards">
|
||||
{actBeats(act.n).length === 0 && (
|
||||
<div className="plot__empty">Drag beats here or add one.</div>
|
||||
)}
|
||||
{actBeats(act.n).map((beat) => (
|
||||
<article
|
||||
key={beat.id}
|
||||
className={`plot__card${dragId === beat.id ? "plot__card--dragging" : ""}${beat.status === "locked" ? "plot__card--locked" : ""}`}
|
||||
draggable
|
||||
onDragStart={() => onDragStart(beat.id)}
|
||||
onDragEnd={onDragEnd}
|
||||
onClick={() => setEditing(beat)}
|
||||
>
|
||||
<div className="plot__card-top">
|
||||
<Badge variant={TYPE_BADGE[beat.type]}>
|
||||
{TYPE_LABELS[beat.type]}
|
||||
</Badge>
|
||||
{beat.status === "locked" && (
|
||||
<Badge variant={STATUS_BADGE[beat.status]}>🔒</Badge>
|
||||
)}
|
||||
<button
|
||||
className="plot__delete"
|
||||
title="Delete beat"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
handleDelete(beat.id);
|
||||
}}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
<h3 className="plot__card-title">{beat.title || "Untitled beat"}</h3>
|
||||
{beat.body && <p className="plot__card-body">{beat.body}</p>}
|
||||
<div className="plot__card-links">
|
||||
{beat.chapterId && (
|
||||
<Badge variant="neutral" title="Linked chapter">
|
||||
📖
|
||||
</Badge>
|
||||
)}
|
||||
{(beat.entityIds ?? []).map((id) => {
|
||||
const entity = entities.find((e) => e.id === id);
|
||||
if (!entity) return null;
|
||||
const label = entityLabel(entity);
|
||||
return (
|
||||
<Badge key={id} variant="accent" title={label}>
|
||||
{label.slice(0, 12)}
|
||||
</Badge>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</article>
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Template picker */}
|
||||
{creating && (
|
||||
<Modal
|
||||
open={creating}
|
||||
title="Add beats"
|
||||
onClose={() => setCreating(false)}
|
||||
footer={
|
||||
<Button variant="ghost" onClick={() => setCreating(false)}>
|
||||
Cancel
|
||||
</Button>
|
||||
}
|
||||
>
|
||||
<div className="plot__templates">
|
||||
<p className="muted plot__templates-hint">
|
||||
Start from a structural template, or add a single blank beat.
|
||||
</p>
|
||||
{PLOT_TEMPLATES.map((template) => (
|
||||
<button
|
||||
key={template.id}
|
||||
className="plot__template"
|
||||
onClick={() => handleTemplate(template)}
|
||||
>
|
||||
<div>
|
||||
<div className="plot__template-name">{template.name}</div>
|
||||
<div className="muted plot__template-desc">{template.description}</div>
|
||||
</div>
|
||||
<span className="plot__template-count">{template.beats.length} beats</span>
|
||||
</button>
|
||||
))}
|
||||
</ul>
|
||||
</section>
|
||||
))}
|
||||
<div className="plot__templates-divider">or add one beat</div>
|
||||
<div className="plot__template-types">
|
||||
{TEMPLATE_TYPES.map((type) => (
|
||||
<button
|
||||
key={type}
|
||||
className="plot__template plot__template--type"
|
||||
onClick={() => handleAdd(1, type)}
|
||||
>
|
||||
<Badge variant={TYPE_BADGE[type]}>{TYPE_LABELS[type]}</Badge>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</Modal>
|
||||
)}
|
||||
|
||||
{/* Edit modal */}
|
||||
{editing && (
|
||||
<EditModal
|
||||
open={editing !== null}
|
||||
beat={editing}
|
||||
onClose={() => setEditing(null)}
|
||||
onSave={handleSave}
|
||||
onDelete={handleDelete}
|
||||
chapters={chapters}
|
||||
entities={entities}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const TEMPLATE_TYPES: PlotBeatType[] = ["setup", "conflict", "turn", "climax", "resolution", "scene", "note"];
|
||||
|
||||
interface EditModalProps {
|
||||
open: boolean;
|
||||
beat: PlotBeat;
|
||||
onClose: () => void;
|
||||
onSave: (beat: PlotBeat) => Promise<void>;
|
||||
onDelete: (id: string) => Promise<void>;
|
||||
chapters: Chapter[];
|
||||
entities: Entity[];
|
||||
}
|
||||
|
||||
function EditModal({ open, beat, onClose, onSave, onDelete, chapters, entities }: EditModalProps) {
|
||||
const [draft, setDraft] = useState<PlotBeat>(beat);
|
||||
|
||||
function updateField<K extends keyof PlotBeat>(key: K, value: PlotBeat[K]) {
|
||||
setDraft((d) => ({ ...d, [key]: value }));
|
||||
}
|
||||
|
||||
async function save() {
|
||||
await onSave(draft);
|
||||
}
|
||||
|
||||
function toggleEntity(id: string) {
|
||||
const current = draft.entityIds ?? [];
|
||||
const next = current.includes(id)
|
||||
? current.filter((x) => x !== id)
|
||||
: [...current, id];
|
||||
updateField("entityIds", next);
|
||||
}
|
||||
|
||||
return (
|
||||
<Modal
|
||||
open={open}
|
||||
title="Edit beat"
|
||||
onClose={onClose}
|
||||
footer={
|
||||
<>
|
||||
{draft.status !== "locked" && (
|
||||
<Button
|
||||
variant="ghost"
|
||||
onClick={() => updateField("status", "locked")}
|
||||
>
|
||||
🔒 Lock
|
||||
</Button>
|
||||
)}
|
||||
<Button variant="danger" onClick={() => onDelete(draft.id)}>
|
||||
Delete
|
||||
</Button>
|
||||
<Button variant="ghost" onClick={onClose}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button variant="accent" onClick={save}>
|
||||
Save
|
||||
</Button>
|
||||
</>
|
||||
}
|
||||
>
|
||||
<div className="modal__body">
|
||||
<label className="field">
|
||||
<span>Title</span>
|
||||
<Input
|
||||
value={draft.title}
|
||||
onChange={(e) => updateField("title", e.target.value)}
|
||||
placeholder="The beat's title"
|
||||
/>
|
||||
</label>
|
||||
|
||||
<label className="field">
|
||||
<span>Type</span>
|
||||
<select
|
||||
className="field__select"
|
||||
value={draft.type}
|
||||
onChange={(e) => updateField("type", e.target.value as PlotBeatType)}
|
||||
>
|
||||
{TEMPLATE_TYPES.map((type) => (
|
||||
<option key={type} value={type}>
|
||||
{TYPE_LABELS[type]}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
|
||||
<label className="field">
|
||||
<span>Act</span>
|
||||
<select
|
||||
className="field__select"
|
||||
value={draft.act}
|
||||
onChange={(e) => updateField("act", Number(e.target.value))}
|
||||
>
|
||||
{ACTS.map((a) => (
|
||||
<option key={a.n} value={a.n}>
|
||||
{a.title} — {a.subtitle}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
|
||||
{chapters.length > 0 && (
|
||||
<label className="field">
|
||||
<span>Chapter</span>
|
||||
<select
|
||||
className="field__select"
|
||||
value={draft.chapterId ?? ""}
|
||||
onChange={(e) =>
|
||||
updateField("chapterId", e.target.value || undefined)
|
||||
}
|
||||
>
|
||||
<option value="">— None —</option>
|
||||
{chapters.map((c) => (
|
||||
<option key={c.id} value={c.id}>
|
||||
{c.title || "Untitled chapter"}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
)}
|
||||
|
||||
{entities.length > 0 && (
|
||||
<div className="field">
|
||||
<span>Entities</span>
|
||||
<div className="plot__entity-picker">
|
||||
{entities.map((e) => {
|
||||
const selected = (draft.entityIds ?? []).includes(e.id);
|
||||
return (
|
||||
<label key={e.id} className="plot__entity-option">
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={selected}
|
||||
onChange={() => toggleEntity(e.id)}
|
||||
/>
|
||||
<span>{entityLabel(e)}</span>
|
||||
</label>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<label className="field">
|
||||
<span>Status</span>
|
||||
<select
|
||||
className="field__select"
|
||||
value={draft.status}
|
||||
onChange={(e) => updateField("status", e.target.value as PlotBeatStatus)}
|
||||
>
|
||||
{(["draft", "revised", "locked"] as PlotBeatStatus[]).map((s) => (
|
||||
<option key={s} value={s}>
|
||||
{STATUS_LABELS[s]}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
|
||||
<label className="field">
|
||||
<span>Body</span>
|
||||
<textarea
|
||||
className="field__textarea"
|
||||
rows={6}
|
||||
value={draft.body}
|
||||
onChange={(e) => updateField("body", e.target.value)}
|
||||
placeholder="What happens in this beat?"
|
||||
/>
|
||||
</label>
|
||||
</div>
|
||||
</Modal>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,216 @@
|
||||
/**
|
||||
* Timeline — a derived, reading-order view of the plot beats.
|
||||
*
|
||||
* Unlike the Plot board (the editable source of truth), the Timeline is a
|
||||
* read-only scroll through every beat in act-then-order sequence, grouped by
|
||||
* act. Beats can be filtered by text search, chapter, and by the characters
|
||||
* mentioned in their body (matched against the project's entities).
|
||||
*/
|
||||
import { type PlotBeat, type Entity } from "@pubscript/core";
|
||||
import { Badge, Button, Input } from "@pubscript/ui";
|
||||
import { useMemo, useState } from "react";
|
||||
import { useProjectStore } from "../store/project-store.js";
|
||||
|
||||
const ACTS = [
|
||||
{ n: 1, title: "Act I", subtitle: "Setup" },
|
||||
{ n: 2, title: "Act II", subtitle: "Confrontation" },
|
||||
{ n: 3, title: "Act III", subtitle: "Resolution" },
|
||||
];
|
||||
|
||||
const TYPE_LABELS: Record<PlotBeat["type"], string> = {
|
||||
setup: "Setup",
|
||||
conflict: "Conflict",
|
||||
turn: "Turn",
|
||||
climax: "Climax",
|
||||
resolution: "Resolution",
|
||||
scene: "Scene",
|
||||
note: "Note",
|
||||
};
|
||||
|
||||
const TYPE_BADGE: Record<PlotBeat["type"], "neutral" | "accent" | "success" | "warning" | "danger"> = {
|
||||
setup: "neutral",
|
||||
conflict: "danger",
|
||||
turn: "warning",
|
||||
climax: "danger",
|
||||
resolution: "success",
|
||||
scene: "accent",
|
||||
note: "neutral",
|
||||
};
|
||||
|
||||
/**
|
||||
* Return the ids of entities whose name appears in the beat body. Used to
|
||||
* attribute a beat to the characters mentioned in it.
|
||||
*/
|
||||
function entityIdsInBody(body: string, entities: Entity[]): string[] {
|
||||
const found = new Set<string>();
|
||||
const haystack = body.toLowerCase();
|
||||
for (const entity of entities) {
|
||||
const name = "name" in entity ? entity.name : "";
|
||||
if (name && haystack.includes(name.toLowerCase())) {
|
||||
found.add(entity.id);
|
||||
}
|
||||
}
|
||||
return [...found];
|
||||
}
|
||||
|
||||
export function Timeline() {
|
||||
const { plotBeats, entities, chapters } = useProjectStore();
|
||||
const [search, setSearch] = useState("");
|
||||
const [chapterFilter, setChapterFilter] = useState<string>("all");
|
||||
const [characterFilter, setCharacterFilter] = useState<string>("all");
|
||||
|
||||
const ordered = useMemo(
|
||||
() => [...plotBeats].sort((a, b) => a.act - b.act || a.order - b.order),
|
||||
[plotBeats],
|
||||
);
|
||||
|
||||
const filtered = useMemo(() => {
|
||||
const q = search.trim().toLowerCase();
|
||||
return ordered.filter((beat) => {
|
||||
// Text search across title and body.
|
||||
if (q) {
|
||||
const hay = `${beat.title} ${beat.body}`.toLowerCase();
|
||||
if (!hay.includes(q)) return false;
|
||||
}
|
||||
// Chapter filter.
|
||||
if (chapterFilter !== "all") {
|
||||
if (beat.chapterId !== chapterFilter) return false;
|
||||
}
|
||||
// Character filter: keep beats whose body mentions the selected entity.
|
||||
if (characterFilter !== "all") {
|
||||
const ids = entityIdsInBody(beat.body, entities);
|
||||
if (!ids.includes(characterFilter)) return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}, [ordered, search, chapterFilter, characterFilter, entities]);
|
||||
|
||||
const hasFilters = search !== "" || chapterFilter !== "all" || characterFilter !== "all";
|
||||
|
||||
function clearFilters() {
|
||||
setSearch("");
|
||||
setChapterFilter("all");
|
||||
setCharacterFilter("all");
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="timeline">
|
||||
<div className="timeline__header">
|
||||
<div>
|
||||
<h1 className="heading">Timeline</h1>
|
||||
<p className="muted">
|
||||
{filtered.length} beat{filtered.length === 1 ? "" : "s"} in reading order
|
||||
{hasFilters ? " (filtered)" : "."}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="timeline__filters">
|
||||
<div className="timeline__filter-group">
|
||||
<label className="timeline__filter-label">
|
||||
<span>Search</span>
|
||||
<Input
|
||||
value={search}
|
||||
onChange={(e) => setSearch(e.target.value)}
|
||||
placeholder="Search title or body…"
|
||||
aria-label="Search beats"
|
||||
/>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div className="timeline__filter-group">
|
||||
<label className="timeline__filter-label">
|
||||
<span>Chapter</span>
|
||||
<select
|
||||
className="field__select"
|
||||
value={chapterFilter}
|
||||
onChange={(e) => setChapterFilter(e.target.value)}
|
||||
>
|
||||
<option value="all">All chapters</option>
|
||||
{chapters.map((c) => (
|
||||
<option key={c.id} value={c.id}>
|
||||
{c.title || "Untitled chapter"}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div className="timeline__filter-group">
|
||||
<label className="timeline__filter-label">
|
||||
<span>Character</span>
|
||||
<select
|
||||
className="field__select"
|
||||
value={characterFilter}
|
||||
onChange={(e) => setCharacterFilter(e.target.value)}
|
||||
>
|
||||
<option value="all">Any character</option>
|
||||
{entities
|
||||
.filter((e) => "name" in e && e.name)
|
||||
.map((e) => (
|
||||
<option key={e.id} value={e.id}>
|
||||
{("name" in e && e.name) || "Unknown"}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
{hasFilters && (
|
||||
<Button variant="ghost" size="sm" onClick={clearFilters}>
|
||||
Clear filters
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="timeline__flow">
|
||||
{filtered.length === 0 && (
|
||||
<div className="timeline__empty">No beats match the current filters.</div>
|
||||
)}
|
||||
{ACTS.map((act) => {
|
||||
const beats = filtered.filter((b) => b.act === act.n);
|
||||
if (beats.length === 0) return null;
|
||||
return (
|
||||
<section key={act.n} className="timeline__act">
|
||||
<div className="timeline__act-label">
|
||||
<div className="timeline__act-label-left">
|
||||
<h2 className="timeline__act-title">
|
||||
{act.title}
|
||||
<span className="timeline__act-sub">{act.subtitle}</span>
|
||||
</h2>
|
||||
<span className="timeline__act-count">{beats.length}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="timeline__track">
|
||||
{beats.map((beat, i) => (
|
||||
<article key={beat.id} className="timeline__item">
|
||||
<div className="timeline__dot">
|
||||
<span className="timeline__dot-inner" />
|
||||
</div>
|
||||
{i < beats.length - 1 && <div className="timeline__connector" />}
|
||||
<div className="timeline__card">
|
||||
<div className="timeline__card-top">
|
||||
<Badge variant={TYPE_BADGE[beat.type]}>
|
||||
{TYPE_LABELS[beat.type]}
|
||||
</Badge>
|
||||
<span className="muted timeline__order">#{beat.order + 1}</span>
|
||||
</div>
|
||||
<h3 className="timeline__card-title">{beat.title || "Untitled beat"}</h3>
|
||||
{beat.chapterId && (
|
||||
<span className="muted timeline__chapter">
|
||||
{chapters.find((c) => c.id === beat.chapterId)?.title || "Chapter"}
|
||||
</span>
|
||||
)}
|
||||
{beat.body && <p className="timeline__card-body">{beat.body}</p>}
|
||||
</div>
|
||||
</article>
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,27 +1,498 @@
|
||||
import { Button } from "@pubscript/ui";
|
||||
/**
|
||||
* Story whiteboard — a free-form canvas for connecting story elements.
|
||||
*
|
||||
* Built on React Flow v11. Renders `FlowNode`s of several kinds
|
||||
* (character, world, chapter, note, image, group) with draggable handles for
|
||||
* creating typed edges. All changes are persisted through the project store's
|
||||
* board actions.
|
||||
*/
|
||||
import {
|
||||
ReactFlow,
|
||||
Background,
|
||||
Controls,
|
||||
Handle,
|
||||
Position,
|
||||
type NodeProps,
|
||||
type Edge,
|
||||
type Connection,
|
||||
type NodeChange,
|
||||
applyNodeChanges,
|
||||
} from "reactflow";
|
||||
import "reactflow/dist/base.css";
|
||||
import "reactflow/dist/style.css";
|
||||
|
||||
const CARDS = [
|
||||
{ id: "w1", title: "The lost map", note: "Mara inherits a map with no destination.", x: 0 },
|
||||
{ id: "w2", title: "The harbor", note: "Where the story begins.", x: 240 },
|
||||
{ id: "w3", title: "The Cartographer", note: "Knows more than they say.", x: 480 },
|
||||
import { createUlid } from "@pubscript/core";
|
||||
import type { FlowNode, FlowEdge, Entity, PlotBeat } from "@pubscript/core";
|
||||
import { Button } from "@pubscript/ui";
|
||||
import { useCallback, useMemo, useState } from "react";
|
||||
import { useProjectStore } from "../store/project-store.js";
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Custom node views */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
interface NodeData {
|
||||
title?: string;
|
||||
body?: string;
|
||||
role?: string;
|
||||
kind?: string;
|
||||
[key: string]: unknown;
|
||||
}
|
||||
|
||||
/** A human-readable label for an entity, regardless of its kind. */
|
||||
function entityLabel(e: Entity): string {
|
||||
if ("name" in e) return e.name;
|
||||
return (e.body || "Untitled note").slice(0, 40);
|
||||
}
|
||||
|
||||
function BaseNode({ data, type }: NodeProps<NodeData>) {
|
||||
const linked: string | undefined =
|
||||
(data.entityId as string | undefined) ||
|
||||
(data.chapterId as string | undefined) ||
|
||||
(data.beatId as string | undefined);
|
||||
return (
|
||||
<div className={`wf-node wf-node--${type}${linked ? " wf-node--linked" : ""}`}>
|
||||
<Handle type="target" position={Position.Left} />
|
||||
<Handle type="source" position={Position.Right} />
|
||||
<div className="wf-node__type">{type}</div>
|
||||
<div className="wf-node__title">{data.title || "Untitled"}</div>
|
||||
{data.body && <div className="wf-node__body">{data.body}</div>}
|
||||
{linked && <span className="wf-node__badge">linked</span>}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Toolbar */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
const NODE_TYPES = {
|
||||
character: BaseNode,
|
||||
world: BaseNode,
|
||||
chapter: BaseNode,
|
||||
note: BaseNode,
|
||||
image: BaseNode,
|
||||
group: BaseNode,
|
||||
};
|
||||
|
||||
const ADDABLE: Array<{ type: FlowNode["type"]; label: string; icon: string }> = [
|
||||
{ type: "character", label: "Character", icon: "👤" },
|
||||
{ type: "world", label: "World", icon: "🌍" },
|
||||
{ type: "chapter", label: "Chapter", icon: "📑" },
|
||||
{ type: "note", label: "Note", icon: "📝" },
|
||||
{ type: "image", label: "Image", icon: "🖼" },
|
||||
{ type: "group", label: "Group", icon: "📁" },
|
||||
];
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Component */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
export function Whiteboard() {
|
||||
const {
|
||||
board,
|
||||
addBoardNode,
|
||||
updateBoardNode,
|
||||
deleteBoardNode,
|
||||
addBoardEdge,
|
||||
deleteBoardEdge,
|
||||
plotBeats,
|
||||
} = useProjectStore();
|
||||
|
||||
const nodes = useMemo(() => board?.nodes ?? [], [board]);
|
||||
const edges = useMemo(() => board?.edges ?? [], [board]);
|
||||
|
||||
const [editingId, setEditingId] = useState<string | null>(null);
|
||||
const [showAdd, setShowAdd] = useState(false);
|
||||
const [showImport, setShowImport] = useState(false);
|
||||
|
||||
// Beats not already placed on the board (by beatId).
|
||||
const availableBeats = useMemo(
|
||||
() => plotBeats.filter((b) => !nodes.some((n) => n.data.beatId === b.id)),
|
||||
[plotBeats, nodes],
|
||||
);
|
||||
|
||||
const reactFlowNodes = useMemo(
|
||||
() =>
|
||||
nodes.map((n) => ({
|
||||
id: n.id,
|
||||
type: n.type,
|
||||
position: n.position,
|
||||
data: n.data as NodeData,
|
||||
draggable: true,
|
||||
selectable: true,
|
||||
})),
|
||||
[nodes],
|
||||
);
|
||||
|
||||
const reactFlowEdges = useMemo(
|
||||
() =>
|
||||
edges.map((e) => ({
|
||||
id: e.id,
|
||||
source: e.source,
|
||||
target: e.target,
|
||||
type: e.type === "custom" ? "smoothstep" : "bezier",
|
||||
label: e.label,
|
||||
animated: e.type === "causes",
|
||||
})) as Edge[],
|
||||
[edges],
|
||||
);
|
||||
|
||||
const onNodesChange = useCallback(
|
||||
(changes: NodeChange[]) => {
|
||||
const next = applyNodeChanges(changes, reactFlowNodes);
|
||||
// Persist position changes back to the store.
|
||||
for (const change of changes) {
|
||||
if (change.type === "position" && change.position && change.dragging === false) {
|
||||
const node = nodes.find((n) => n.id === change.id);
|
||||
if (node) {
|
||||
void updateBoardNode({ ...node, position: change.position });
|
||||
}
|
||||
}
|
||||
}
|
||||
void next;
|
||||
},
|
||||
[reactFlowNodes, nodes, updateBoardNode],
|
||||
);
|
||||
|
||||
const onConnect = useCallback(
|
||||
(params: Connection) => {
|
||||
if (!params.source || !params.target) return;
|
||||
const edge: FlowEdge = {
|
||||
id: createUlid(),
|
||||
source: params.source,
|
||||
target: params.target,
|
||||
type: "custom",
|
||||
};
|
||||
void addBoardEdge(edge);
|
||||
},
|
||||
[addBoardEdge],
|
||||
);
|
||||
|
||||
const handleAddNode = useCallback(
|
||||
async (type: FlowNode["type"]) => {
|
||||
const node: FlowNode = {
|
||||
id: createUlid(),
|
||||
type,
|
||||
position: { x: 100 + Math.random() * 300, y: 100 + Math.random() * 300 },
|
||||
data: { title: "", body: "" },
|
||||
};
|
||||
await addBoardNode(node);
|
||||
setShowAdd(false);
|
||||
setEditingId(node.id);
|
||||
},
|
||||
[addBoardNode],
|
||||
);
|
||||
|
||||
const handleDeleteNode = useCallback(
|
||||
async (id: string) => {
|
||||
await deleteBoardNode(id);
|
||||
setEditingId(null);
|
||||
},
|
||||
[deleteBoardNode],
|
||||
);
|
||||
|
||||
// Import selected plot beats as note nodes on the board.
|
||||
const handleImportBeats = useCallback(
|
||||
async (beatIds: string[]) => {
|
||||
const created: FlowNode[] = [];
|
||||
beatIds.forEach((beatId, i) => {
|
||||
const beat = plotBeats.find((b) => b.id === beatId);
|
||||
if (!beat) return;
|
||||
const node: FlowNode = {
|
||||
id: createUlid(),
|
||||
type: "note",
|
||||
position: { x: 100 + (i % 3) * 260, y: 100 + Math.floor(i / 3) * 200 },
|
||||
data: { title: beat.title, body: beat.body, beatId },
|
||||
};
|
||||
created.push(node);
|
||||
});
|
||||
// Add sequentially so each is persisted.
|
||||
for (const node of created) {
|
||||
await addBoardNode(node);
|
||||
}
|
||||
setShowImport(false);
|
||||
},
|
||||
[plotBeats, nodes, addBoardNode],
|
||||
);
|
||||
|
||||
const onEdgesDelete = useCallback(
|
||||
(edges: Edge[]) => {
|
||||
for (const edge of edges) {
|
||||
void deleteBoardEdge(edge.id);
|
||||
}
|
||||
},
|
||||
[deleteBoardEdge],
|
||||
);
|
||||
|
||||
return (
|
||||
<div className="ps-content">
|
||||
<div style={{ display: "flex", alignItems: "center", justifyContent: "space-between", marginBottom: 16 }}>
|
||||
<h1 style={{ margin: 0, fontSize: 24 }}>Whiteboard</h1>
|
||||
<Button variant="primary">+ Add card</Button>
|
||||
<div className="wf">
|
||||
<div className="wf__header">
|
||||
<div>
|
||||
<h1 className="heading">Whiteboard</h1>
|
||||
<p className="muted">
|
||||
{nodes.length} node{nodes.length === 1 ? "" : "s"} · {edges.length} edge
|
||||
{edges.length === 1 ? "" : "s"}
|
||||
</p>
|
||||
</div>
|
||||
<div className="wf__actions">
|
||||
<Button variant="ghost" size="sm" onClick={() => setShowAdd((s) => !s)}>
|
||||
+ Add node
|
||||
</Button>
|
||||
<Button
|
||||
variant="accent"
|
||||
size="sm"
|
||||
onClick={() => setShowImport(true)}
|
||||
disabled={availableBeats.length === 0}
|
||||
>
|
||||
+ Add beats
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
<div style={{ display: "flex", gap: 16, overflowX: "auto", paddingBottom: 12 }}>
|
||||
{CARDS.map((c) => (
|
||||
<div key={c.id} className="ps-modal" style={{ width: 220, height: 160, flexShrink: 0, cursor: "grab", position: "relative", transform: "none", top: "auto", left: "auto", boxShadow: "0 4px 16px rgba(0,0,0,0.2)" }}>
|
||||
<div className="ps-modal-body" style={{ padding: 14 }}>
|
||||
<h3 style={{ margin: "0 0 6px", fontSize: 15 }}>{c.title}</h3>
|
||||
<p style={{ margin: 0, fontSize: 13, color: "var(--ps-text-muted)" }}>{c.note}</p>
|
||||
</div>
|
||||
|
||||
{showAdd && (
|
||||
<div className="wf__add">
|
||||
{ADDABLE.map((item) => (
|
||||
<button
|
||||
key={item.type}
|
||||
className="wf__add-item"
|
||||
onClick={() => handleAddNode(item.type)}
|
||||
>
|
||||
<span className="wf__add-icon">{item.icon}</span>
|
||||
<span>{item.label}</span>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="wf__canvas">
|
||||
<ReactFlow
|
||||
nodes={reactFlowNodes}
|
||||
edges={reactFlowEdges}
|
||||
onNodesChange={onNodesChange}
|
||||
onConnect={onConnect}
|
||||
onEdgesDelete={onEdgesDelete}
|
||||
nodeTypes={NODE_TYPES}
|
||||
fitView
|
||||
proOptions={{ hideAttribution: true }}
|
||||
>
|
||||
<Background />
|
||||
<Controls />
|
||||
<div className="wf__edge-legend">
|
||||
<span title="Causes (animated)">— causes —</span>
|
||||
<span title="Leads to / contrasts">— leads to —</span>
|
||||
</div>
|
||||
))}
|
||||
</ReactFlow>
|
||||
</div>
|
||||
|
||||
{editingId && (
|
||||
<EditNode
|
||||
node={nodes.find((n) => n.id === editingId)}
|
||||
onClose={() => setEditingId(null)}
|
||||
onDelete={() => handleDeleteNode(editingId)}
|
||||
/>
|
||||
)}
|
||||
|
||||
{showImport && (
|
||||
<ImportBeats
|
||||
beats={availableBeats}
|
||||
onClose={() => setShowImport(false)}
|
||||
onImport={(beatIds) => handleImportBeats(beatIds)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Edit node modal */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
interface EditNodeProps {
|
||||
node: FlowNode | undefined;
|
||||
onClose: () => void;
|
||||
onDelete: () => Promise<void>;
|
||||
}
|
||||
|
||||
function EditNode({ node, onClose, onDelete }: EditNodeProps) {
|
||||
const { updateBoardNode, entities, chapters } = useProjectStore();
|
||||
const [title, setTitle] = useState<string>(String(node?.data.title ?? ""));
|
||||
const [body, setBody] = useState<string>(String(node?.data.body ?? ""));
|
||||
const [entityId, setEntityId] = useState<string | undefined>(
|
||||
node?.data.entityId as string | undefined,
|
||||
);
|
||||
const [chapterId, setChapterId] = useState<string | undefined>(
|
||||
node?.data.chapterId as string | undefined,
|
||||
);
|
||||
|
||||
if (!node) return null;
|
||||
|
||||
// Which cross-link selector applies to this node type?
|
||||
const showEntityLink = node.type === "character" || node.type === "world";
|
||||
const showChapterLink = node.type === "chapter";
|
||||
|
||||
const linkedLabel =
|
||||
showEntityLink
|
||||
? entityLabel(entities.find((e) => e.id === entityId)!)
|
||||
: showChapterLink
|
||||
? chapters.find((c) => c.id === chapterId)?.title
|
||||
: undefined;
|
||||
|
||||
const save = async () => {
|
||||
const data: Record<string, unknown> = { ...node.data, title, body };
|
||||
if (showEntityLink) {
|
||||
if (entityId) data.entityId = entityId;
|
||||
else delete data.entityId;
|
||||
}
|
||||
if (showChapterLink) {
|
||||
if (chapterId) data.chapterId = chapterId;
|
||||
else delete data.chapterId;
|
||||
}
|
||||
await updateBoardNode({ ...node, data });
|
||||
onClose();
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="wf__modal-overlay" onClick={onClose}>
|
||||
<div className="wf__modal" onClick={(e) => e.stopPropagation()}>
|
||||
<div className="wf__modal-head">
|
||||
<span className="wf__modal-type">{node.type}</span>
|
||||
<button className="wf__modal-close" onClick={onClose}>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
<div className="wf__modal-body">
|
||||
<label className="wf__field">
|
||||
<span>Title</span>
|
||||
<input
|
||||
className="wf__input"
|
||||
placeholder="Title"
|
||||
value={title}
|
||||
onChange={(e) => setTitle(e.target.value)}
|
||||
/>
|
||||
</label>
|
||||
{(showEntityLink || showChapterLink) && (
|
||||
<label className="wf__field">
|
||||
<span>Linked {showEntityLink ? "entity" : "chapter"}</span>
|
||||
<select
|
||||
className="wf__input wf__select"
|
||||
value={showEntityLink ? entityId : chapterId ?? ""}
|
||||
onChange={(e) =>
|
||||
showEntityLink
|
||||
? setEntityId(e.target.value || undefined)
|
||||
: setChapterId(e.target.value || undefined)
|
||||
}
|
||||
>
|
||||
<option value="">— none —</option>
|
||||
{showEntityLink
|
||||
? entities.map((e) => (
|
||||
<option key={e.id} value={e.id}>
|
||||
{entityLabel(e)}
|
||||
</option>
|
||||
))
|
||||
: chapters.map((c) => (
|
||||
<option key={c.id} value={c.id}>
|
||||
{c.title}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
)}
|
||||
{linkedLabel && (
|
||||
<div className="wf__badge-row">
|
||||
<span className="ps-badge ps-badge-accent">linked: {linkedLabel}</span>
|
||||
</div>
|
||||
)}
|
||||
<textarea
|
||||
className="wf__textarea"
|
||||
placeholder="Notes"
|
||||
rows={5}
|
||||
value={body}
|
||||
onChange={(e) => setBody(e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
<div className="wf__modal-foot">
|
||||
<Button variant="danger" size="sm" onClick={onDelete}>
|
||||
Delete
|
||||
</Button>
|
||||
<Button variant="ghost" size="sm" onClick={onClose}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button variant="accent" size="sm" onClick={save}>
|
||||
Save
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Import beats modal */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
interface ImportBeatsProps {
|
||||
beats: PlotBeat[];
|
||||
onClose: () => void;
|
||||
onImport: (beatIds: string[]) => void;
|
||||
}
|
||||
|
||||
function ImportBeats({ beats, onClose, onImport }: ImportBeatsProps) {
|
||||
const [selected, setSelected] = useState<Set<string>>(new Set());
|
||||
|
||||
const toggle = (id: string) => {
|
||||
setSelected((prev) => {
|
||||
const next = new Set(prev);
|
||||
if (next.has(id)) next.delete(id);
|
||||
else next.add(id);
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
const selectAll = () => setSelected(new Set(beats.map((b) => b.id)));
|
||||
const clearAll = () => setSelected(new Set());
|
||||
|
||||
return (
|
||||
<div className="wf__modal-overlay" onClick={onClose}>
|
||||
<div className="wf__modal wf__modal--wide" onClick={(e) => e.stopPropagation()}>
|
||||
<div className="wf__modal-head">
|
||||
<span className="wf__modal-type">Add beats to board</span>
|
||||
<button className="wf__modal-close" onClick={onClose}>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
<div className="wf__modal-body">
|
||||
{beats.length === 0 && <p className="muted">All beats are already on the board.</p>}
|
||||
<div className="wf__beat-list">
|
||||
{beats.map((b) => (
|
||||
<label key={b.id} className="wf__beat-item">
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={selected.has(b.id)}
|
||||
onChange={() => toggle(b.id)}
|
||||
/>
|
||||
<span className="wf__beat-title">{b.title}</span>
|
||||
<span className="ps-badge ps-badge-neutral">{b.type}</span>
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
<div className="wf__modal-foot">
|
||||
<div className="wf__beat-actions">
|
||||
<button className="wf__link" onClick={selectAll}>
|
||||
Select all
|
||||
</button>
|
||||
<button className="wf__link" onClick={clearAll}>
|
||||
Clear
|
||||
</button>
|
||||
</div>
|
||||
<Button variant="ghost" size="sm" onClick={onClose}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button variant="accent" size="sm" onClick={() => onImport([...selected])} disabled={selected.size === 0}>
|
||||
Add {selected.size} beat{selected.size === 1 ? "" : "s"}
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
/**
|
||||
* Round-trip tests for the plot beat store actions.
|
||||
*
|
||||
* Verifies that savePlotBeat, deletePlotBeat, and reorderPlotBeats correctly
|
||||
* persist through a mock adapter and update store state. Uses the real
|
||||
* `useProjectStore` with a mock adapter injected via `setState`.
|
||||
*/
|
||||
import { beforeEach, describe, expect, it } from "vitest";
|
||||
import { createPlotBeat, createUlid, type PlotBeat, type ProjectMeta, type StorageAdapter } from "@pubscript/core";
|
||||
import { useProjectStore } from "./project-store.js";
|
||||
|
||||
// A minimal in-memory adapter that records calls. Only the plot beat methods
|
||||
// are implemented; the rest of the StorageAdapter contract is not exercised.
|
||||
function createMockAdapter(): StorageAdapter & { calls: string[] } {
|
||||
const calls: string[] = [];
|
||||
const store: Record<string, PlotBeat> = {};
|
||||
const adapter = {
|
||||
calls,
|
||||
async listPlotBeats(projectId: string) {
|
||||
calls.push(`listPlotBeats:${projectId}`);
|
||||
return Object.values(store);
|
||||
},
|
||||
async savePlotBeat(beat: PlotBeat) {
|
||||
calls.push(`savePlotBeat:${beat.id}`);
|
||||
store[beat.id] = beat;
|
||||
},
|
||||
async deletePlotBeat(projectId: string, id: string) {
|
||||
calls.push(`deletePlotBeat:${projectId}:${id}`);
|
||||
delete store[id];
|
||||
},
|
||||
async reorderPlotBeats(projectId: string, beats: PlotBeat[]) {
|
||||
calls.push(`reorderPlotBeats:${projectId}`);
|
||||
for (const b of beats) store[b.id] = b;
|
||||
},
|
||||
};
|
||||
// The adapter contract is large; we only exercise the plot beat methods.
|
||||
return { ...adapter, ...(adapter as unknown as StorageAdapter) } as StorageAdapter & {
|
||||
calls: string[];
|
||||
};
|
||||
}
|
||||
|
||||
const PROJECT_ID = "proj-test-0001";
|
||||
|
||||
beforeEach(() => {
|
||||
useProjectStore.setState({
|
||||
adapter: null,
|
||||
project: null,
|
||||
plotBeats: [],
|
||||
plotBeatsLoaded: false,
|
||||
});
|
||||
});
|
||||
|
||||
describe("plot beat store round-trip", () => {
|
||||
it("loads beats from the adapter", async () => {
|
||||
const adapter = createMockAdapter();
|
||||
const beat = createPlotBeat(createUlid(), PROJECT_ID, "Test beat", 1, "scene");
|
||||
await adapter.savePlotBeat(beat);
|
||||
|
||||
useProjectStore.setState({ adapter, project: { id: PROJECT_ID } as ProjectMeta });
|
||||
await useProjectStore.getState().loadPlotBeats();
|
||||
|
||||
expect(useProjectStore.getState().plotBeats).toHaveLength(1);
|
||||
expect(useProjectStore.getState().plotBeats[0]?.title).toBe("Test beat");
|
||||
});
|
||||
|
||||
it("saves a beat and updates store state", async () => {
|
||||
const adapter = createMockAdapter();
|
||||
useProjectStore.setState({ adapter, project: { id: PROJECT_ID } as ProjectMeta });
|
||||
|
||||
const beat = createPlotBeat(createUlid(), PROJECT_ID, "New beat", 1, "scene");
|
||||
await useProjectStore.getState().savePlotBeat(beat);
|
||||
|
||||
expect(useProjectStore.getState().plotBeats).toHaveLength(1);
|
||||
expect(useProjectStore.getState().plotBeats[0]?.title).toBe("New beat");
|
||||
expect(adapter.calls).toContain(`savePlotBeat:${beat.id}`);
|
||||
});
|
||||
|
||||
it("updates an existing beat in place", async () => {
|
||||
const adapter = createMockAdapter();
|
||||
useProjectStore.setState({ adapter, project: { id: PROJECT_ID } as ProjectMeta });
|
||||
|
||||
const beat = createPlotBeat(createUlid(), PROJECT_ID, "Original", 1, "scene");
|
||||
await useProjectStore.getState().savePlotBeat(beat);
|
||||
|
||||
const updated = { ...beat, title: "Updated" };
|
||||
await useProjectStore.getState().savePlotBeat(updated);
|
||||
|
||||
expect(useProjectStore.getState().plotBeats).toHaveLength(1);
|
||||
expect(useProjectStore.getState().plotBeats[0]?.title).toBe("Updated");
|
||||
});
|
||||
|
||||
it("deletes a beat", async () => {
|
||||
const adapter = createMockAdapter();
|
||||
useProjectStore.setState({ adapter, project: { id: PROJECT_ID } as ProjectMeta });
|
||||
|
||||
const beat = createPlotBeat(createUlid(), PROJECT_ID, "To delete", 1, "scene");
|
||||
await useProjectStore.getState().savePlotBeat(beat);
|
||||
await useProjectStore.getState().deletePlotBeat(beat.id);
|
||||
|
||||
expect(useProjectStore.getState().plotBeats).toHaveLength(0);
|
||||
expect(adapter.calls).toContain(`deletePlotBeat:proj-test-0001:${beat.id}`);
|
||||
});
|
||||
|
||||
it("reorders beats and persists them", async () => {
|
||||
const adapter = createMockAdapter();
|
||||
useProjectStore.setState({ adapter, project: { id: PROJECT_ID } as ProjectMeta });
|
||||
|
||||
const b1 = createPlotBeat(createUlid(), PROJECT_ID, "Beat 1", 1, "scene", 0);
|
||||
const b2 = createPlotBeat(createUlid(), PROJECT_ID, "Beat 2", 1, "scene", 1);
|
||||
await useProjectStore.getState().savePlotBeat(b1);
|
||||
await useProjectStore.getState().savePlotBeat(b2);
|
||||
|
||||
// Swap the order.
|
||||
await useProjectStore.getState().reorderPlotBeats([b2, b1]);
|
||||
|
||||
expect(useProjectStore.getState().plotBeats.map((b) => b.id)).toEqual([b2.id, b1.id]);
|
||||
// Reorder persists each beat's new order via savePlotBeat.
|
||||
expect(adapter.calls.filter((c) => c.startsWith("savePlotBeat:")).length).toBeGreaterThanOrEqual(2);
|
||||
});
|
||||
|
||||
it("throws when saving without an adapter", async () => {
|
||||
useProjectStore.setState({ adapter: null, project: { id: PROJECT_ID } as ProjectMeta });
|
||||
const beat = createPlotBeat(createUlid(), PROJECT_ID, "X", 1, "scene");
|
||||
await expect(useProjectStore.getState().savePlotBeat(beat)).rejects.toThrow(
|
||||
"No storage adapter.",
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -12,9 +12,13 @@
|
||||
import {
|
||||
createAutosave,
|
||||
type AutosaveState,
|
||||
type Board,
|
||||
type Chapter,
|
||||
type DocumentRef,
|
||||
type Entity,
|
||||
type FlowNode,
|
||||
type FlowEdge,
|
||||
type PlotBeat,
|
||||
type ProjectMeta,
|
||||
type StorageAdapter,
|
||||
} from "@pubscript/core";
|
||||
@@ -37,6 +41,14 @@ interface ProjectStore {
|
||||
entities: Entity[];
|
||||
entitiesLoaded: boolean;
|
||||
|
||||
// --- plot beats (Chunk #5) ---
|
||||
plotBeats: PlotBeat[];
|
||||
plotBeatsLoaded: boolean;
|
||||
|
||||
// --- whiteboard (Chunk #5) ---
|
||||
board: Board | null;
|
||||
boardLoaded: boolean;
|
||||
|
||||
// --- actions ---
|
||||
/** Load the project (seed a demo if empty) and select the first chapter. */
|
||||
init: () => Promise<void>;
|
||||
@@ -56,6 +68,32 @@ interface ProjectStore {
|
||||
updateEntity: (entity: Entity) => Promise<void>;
|
||||
/** Delete an entity by id. */
|
||||
deleteEntity: (id: string) => Promise<void>;
|
||||
|
||||
// --- whiteboard actions (Chunk #5) ---
|
||||
/** Load the story whiteboard for the active project. */
|
||||
loadBoard: () => Promise<void>;
|
||||
/** Persist the full board (nodes + edges). */
|
||||
saveBoard: (board: Board) => Promise<void>;
|
||||
/** Add a node to the board. */
|
||||
addBoardNode: (node: FlowNode) => Promise<void>;
|
||||
/** Update a node on the board. */
|
||||
updateBoardNode: (node: FlowNode) => Promise<void>;
|
||||
/** Delete a node from the board. */
|
||||
deleteBoardNode: (id: string) => Promise<void>;
|
||||
/** Add an edge to the board. */
|
||||
addBoardEdge: (edge: FlowEdge) => Promise<void>;
|
||||
/** Delete an edge from the board. */
|
||||
deleteBoardEdge: (id: string) => Promise<void>;
|
||||
|
||||
// --- plot beat actions (Chunk #5) ---
|
||||
/** Load all plot beats for the active project. */
|
||||
loadPlotBeats: () => Promise<void>;
|
||||
/** Persist an updated plot beat. */
|
||||
savePlotBeat: (beat: PlotBeat) => Promise<void>;
|
||||
/** Delete a plot beat. */
|
||||
deletePlotBeat: (id: string) => Promise<void>;
|
||||
/** Reorder plot beats within acts. */
|
||||
reorderPlotBeats: (beats: PlotBeat[]) => Promise<void>;
|
||||
}
|
||||
|
||||
/** Build a blank entity of the given kind for the active project. */
|
||||
@@ -96,6 +134,10 @@ export const useProjectStore = create<ProjectStore>((set, get) => {
|
||||
autosave: { dirty: false, saving: false, lastSavedAt: null, status: "saved" },
|
||||
entities: [],
|
||||
entitiesLoaded: false,
|
||||
plotBeats: [],
|
||||
plotBeatsLoaded: false,
|
||||
board: null,
|
||||
boardLoaded: false,
|
||||
|
||||
init: async () => {
|
||||
set({ status: "loading", error: null });
|
||||
@@ -122,6 +164,12 @@ export const useProjectStore = create<ProjectStore>((set, get) => {
|
||||
|
||||
// Load entities for the entity engine.
|
||||
await get().loadEntities();
|
||||
|
||||
// Load plot beats for the plot board + timeline.
|
||||
await get().loadPlotBeats();
|
||||
|
||||
// Load the story whiteboard.
|
||||
await get().loadBoard();
|
||||
} catch (e) {
|
||||
set({ error: e instanceof Error ? e.message : String(e), status: "ready" });
|
||||
}
|
||||
@@ -184,5 +232,110 @@ export const useProjectStore = create<ProjectStore>((set, get) => {
|
||||
entities: state.entities.filter((e) => e.id !== id),
|
||||
}));
|
||||
},
|
||||
|
||||
// --- plot beats (Chunk #5) ---
|
||||
loadPlotBeats: async () => {
|
||||
const { adapter, project } = get();
|
||||
if (!adapter || !project) return;
|
||||
const plotBeats = await adapter.listPlotBeats(project.id);
|
||||
set({ plotBeats, plotBeatsLoaded: true });
|
||||
},
|
||||
|
||||
savePlotBeat: async (beat: PlotBeat) => {
|
||||
const { adapter } = get();
|
||||
if (!adapter) throw new Error("No storage adapter.");
|
||||
await adapter.savePlotBeat(beat);
|
||||
set((state) => ({
|
||||
plotBeats: [
|
||||
...state.plotBeats.filter((b) => b.id !== beat.id),
|
||||
beat,
|
||||
],
|
||||
}));
|
||||
},
|
||||
|
||||
deletePlotBeat: async (id: string) => {
|
||||
const { adapter, project } = get();
|
||||
if (!adapter || !project) throw new Error("No active project.");
|
||||
await adapter.deletePlotBeat(project.id, id);
|
||||
set((state) => ({
|
||||
plotBeats: state.plotBeats.filter((b) => b.id !== id),
|
||||
}));
|
||||
},
|
||||
|
||||
reorderPlotBeats: async (beats: PlotBeat[]) => {
|
||||
const { adapter } = get();
|
||||
if (!adapter) throw new Error("No storage adapter.");
|
||||
const now = new Date().toISOString();
|
||||
for (const beat of beats) {
|
||||
const updated = { ...beat, order: beat.order, updatedAt: now };
|
||||
await adapter.savePlotBeat(updated);
|
||||
}
|
||||
set({ plotBeats: beats });
|
||||
},
|
||||
|
||||
// --- whiteboard (Chunk #5) ---
|
||||
loadBoard: async () => {
|
||||
const { adapter, project } = get();
|
||||
if (!adapter || !project) return;
|
||||
// Load the persisted story board for the project. Both adapters now
|
||||
// support getBoard; fall back to a blank board when none exists.
|
||||
const board = await adapter.getBoard(project.id);
|
||||
set({
|
||||
board: board ?? { id: "board-story", projectId: project.id, nodes: [], edges: [] },
|
||||
boardLoaded: true,
|
||||
});
|
||||
},
|
||||
|
||||
saveBoard: async (board: Board) => {
|
||||
const { adapter } = get();
|
||||
if (!adapter) throw new Error("No storage adapter.");
|
||||
await adapter.saveBoard(board);
|
||||
set({ board });
|
||||
},
|
||||
|
||||
addBoardNode: async (node: FlowNode) => {
|
||||
const { board } = get();
|
||||
if (!board) return;
|
||||
const next: Board = { ...board, nodes: [...board.nodes, node] };
|
||||
await get().saveBoard(next);
|
||||
},
|
||||
|
||||
updateBoardNode: async (node: FlowNode) => {
|
||||
const { board } = get();
|
||||
if (!board) return;
|
||||
const next: Board = {
|
||||
...board,
|
||||
nodes: board.nodes.map((n) => (n.id === node.id ? node : n)),
|
||||
};
|
||||
await get().saveBoard(next);
|
||||
},
|
||||
|
||||
deleteBoardNode: async (id: string) => {
|
||||
const { board } = get();
|
||||
if (!board) return;
|
||||
const next: Board = {
|
||||
...board,
|
||||
nodes: board.nodes.filter((n) => n.id !== id),
|
||||
edges: board.edges.filter((e) => e.source !== id && e.target !== id),
|
||||
};
|
||||
await get().saveBoard(next);
|
||||
},
|
||||
|
||||
addBoardEdge: async (edge: FlowEdge) => {
|
||||
const { board } = get();
|
||||
if (!board) return;
|
||||
const next: Board = { ...board, edges: [...board.edges, edge] };
|
||||
await get().saveBoard(next);
|
||||
},
|
||||
|
||||
deleteBoardEdge: async (id: string) => {
|
||||
const { board } = get();
|
||||
if (!board) return;
|
||||
const next: Board = {
|
||||
...board,
|
||||
edges: board.edges.filter((e) => e.id !== id),
|
||||
};
|
||||
await get().saveBoard(next);
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
@@ -8,9 +8,11 @@
|
||||
*/
|
||||
import {
|
||||
createUlid,
|
||||
createPlotBeat,
|
||||
type Board,
|
||||
type Character,
|
||||
type Note,
|
||||
type PlotBeat,
|
||||
type ProseMirrorDoc,
|
||||
type WorldItem,
|
||||
type StorageAdapter,
|
||||
@@ -229,6 +231,36 @@ const BOARD: Board = {
|
||||
],
|
||||
};
|
||||
|
||||
/**
|
||||
* Plot beats for the demo project, spread across three acts. These seed the
|
||||
* Plot board and the derived Timeline. See CHUNK #5 step 1.
|
||||
*/
|
||||
const PLOT_BEATS: PlotBeat[] = [
|
||||
// Act I — Setup
|
||||
createPlotBeat("beat-1", "", "Mara leaves the mainland", 1, "setup", 0,
|
||||
"Mara Vell arrives at the Glass Harbor by ferry before dawn. The light has turned the sea the color of a bruised plum."),
|
||||
createPlotBeat("beat-2", "", "The light is failing", 1, "conflict", 1,
|
||||
"Three nights without the lighthouse. The fish are turning away; Tomas Reed carries the grief of four ships lost."),
|
||||
createPlotBeat("beat-3", "", "Old Fen warns her", 1, "note", 2,
|
||||
"The hermit who has seen four ships lost grins at the wrong moments and speaks in warnings."),
|
||||
// Act II — Confrontation
|
||||
createPlotBeat("beat-4", "", "The storm arrives", 2, "conflict", 0,
|
||||
"The storm comes without warning. Mara climbs the one hundred and fourteen steps to the seized lamp."),
|
||||
createPlotBeat("beat-5", "", "Mara frees the beam", 2, "turn", 1,
|
||||
"Working through the small hours, she coax the gears until the great beam throws its light across the black water."),
|
||||
createPlotBeat("beat-6", "", "The secret of the glass", 2, "turn", 2,
|
||||
"Old Fen reveals the light is not made but mined — shards of living glass drawn from the deep, kindled only by a keeper."),
|
||||
createPlotBeat("beat-7", "", "The shard answers", 2, "climax", 3,
|
||||
"Mara finds a warm shard of glass in the wrack that holds a light not her own — the glass answers when she speaks."),
|
||||
// Act III — Resolution
|
||||
createPlotBeat("beat-8", "", "Elias's inheritance", 3, "setup", 0,
|
||||
"She understands why the old keeper never waved or left: some duties are inherited, like the tide. Her father drowned keeping the light."),
|
||||
createPlotBeat("beat-9", "", "Tomas offers to teach", 3, "turn", 1,
|
||||
"Tomas Reed finds Mara at the lamp and offers to teach her. No one has ever wanted the light before."),
|
||||
createPlotBeat("beat-10", "", "Mara chooses the light", 3, "resolution", 2,
|
||||
"Mara looks out at the quay and the little lights of the town, and says 'I want it.' The light answers for her."),
|
||||
];
|
||||
|
||||
/**
|
||||
* Seed the adapter with the demo project if it has no projects yet.
|
||||
* Returns the created project id.
|
||||
@@ -260,5 +292,9 @@ export async function seedDemoProject(adapter: StorageAdapter): Promise<string>
|
||||
await adapter.saveEntity({ ...ARRIVAL_NOTE, projectId: project.id });
|
||||
await adapter.saveBoard({ ...BOARD, projectId: project.id });
|
||||
|
||||
for (const beat of PLOT_BEATS) {
|
||||
await adapter.savePlotBeat({ ...beat, projectId: project.id });
|
||||
}
|
||||
|
||||
return project.id;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,393 @@
|
||||
/**
|
||||
* Plot board styles (apps/web).
|
||||
*
|
||||
* Styles for the Chunk #5 plot board: the three-act beat columns, beat cards
|
||||
* with drag-to-reorder, the create-template picker, and the edit modal form.
|
||||
* Reuses the `@pubscript/ui` design tokens (`--ps-*`) and component classes
|
||||
* (`ps-btn`, `ps-badge`, `ps-modal-*`, `ps-input`).
|
||||
*/
|
||||
|
||||
/* ---- Global utility classes (shared across Chunk #5 routes) ---- */
|
||||
|
||||
.heading {
|
||||
margin: 0;
|
||||
font-size: 28px;
|
||||
font-weight: 700;
|
||||
color: var(--ps-text);
|
||||
letter-spacing: -0.02em;
|
||||
}
|
||||
|
||||
.muted {
|
||||
margin: 0;
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
/* ---- Modal form fields ---- */
|
||||
|
||||
.modal__body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
|
||||
.field > span:first-child {
|
||||
font-size: 13px;
|
||||
font-weight: 600;
|
||||
color: var(--ps-text-muted);
|
||||
}
|
||||
|
||||
.field__select,
|
||||
.field__textarea {
|
||||
width: 100%;
|
||||
padding: 8px 10px;
|
||||
background: var(--ps-surface-2);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
color: var(--ps-text);
|
||||
font-family: inherit;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.field__select:focus,
|
||||
.field__textarea:focus {
|
||||
outline: none;
|
||||
border-color: var(--ps-accent);
|
||||
}
|
||||
|
||||
.field__textarea {
|
||||
resize: vertical;
|
||||
min-height: 90px;
|
||||
font-family: inherit;
|
||||
}
|
||||
|
||||
/* ---- Plot board ---- */
|
||||
|
||||
.plot {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.plot__header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 16px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.plot__board {
|
||||
flex: 1;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 16px;
|
||||
overflow-x: auto;
|
||||
padding-bottom: 8px;
|
||||
}
|
||||
|
||||
.plot__column {
|
||||
background: var(--ps-surface);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
padding: 14px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 200px;
|
||||
transition: border-color 0.15s ease, background 0.15s ease;
|
||||
}
|
||||
|
||||
.plot__column--drop {
|
||||
border-color: var(--ps-accent);
|
||||
background: color-mix(in srgb, var(--ps-accent) 6%, var(--ps-surface));
|
||||
}
|
||||
|
||||
.plot__column-head {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
gap: 8px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
.plot__column-title {
|
||||
margin: 0;
|
||||
font-size: 16px;
|
||||
font-weight: 700;
|
||||
color: var(--ps-text);
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.plot__count {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 22px;
|
||||
height: 22px;
|
||||
padding: 0 6px;
|
||||
border-radius: 11px;
|
||||
background: var(--ps-surface-2);
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.plot__column-sub {
|
||||
margin: 4px 0 0;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
/* ---- Progress bar ---- */
|
||||
|
||||
.plot__progress {
|
||||
position: relative;
|
||||
margin-top: 12px;
|
||||
height: 8px;
|
||||
border-radius: 4px;
|
||||
background: var(--ps-surface-2);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.plot__progress-bar {
|
||||
height: 100%;
|
||||
border-radius: 4px;
|
||||
background: var(--ps-success);
|
||||
transition: width 0.3s ease;
|
||||
}
|
||||
|
||||
.plot__progress-label {
|
||||
display: block;
|
||||
margin-top: 6px;
|
||||
font-size: 12px;
|
||||
color: var(--ps-text-muted);
|
||||
}
|
||||
|
||||
.plot__cards {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
flex: 1;
|
||||
min-height: 40px;
|
||||
}
|
||||
|
||||
.plot__empty {
|
||||
margin: 0;
|
||||
padding: 16px;
|
||||
text-align: center;
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 13px;
|
||||
border: 1px dashed var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
}
|
||||
|
||||
.plot__card {
|
||||
background: var(--ps-surface-2);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
padding: 12px;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.15s ease, transform 0.15s ease, box-shadow 0.15s ease;
|
||||
}
|
||||
|
||||
.plot__card:hover {
|
||||
border-color: var(--ps-accent);
|
||||
}
|
||||
|
||||
.plot__card--dragging {
|
||||
opacity: 0.5;
|
||||
transform: rotate(2deg);
|
||||
}
|
||||
|
||||
.plot__card--locked {
|
||||
opacity: 0.75;
|
||||
background: color-mix(in srgb, var(--ps-text-muted) 6%, var(--ps-surface-2));
|
||||
}
|
||||
|
||||
.plot__card--locked:hover {
|
||||
border-color: var(--ps-border);
|
||||
transform: none;
|
||||
}
|
||||
|
||||
.plot__card-top {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.plot__card-title {
|
||||
margin: 0;
|
||||
font-size: 15px;
|
||||
font-weight: 600;
|
||||
color: var(--ps-text);
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
.plot__card-body {
|
||||
margin: 0;
|
||||
font-size: 13px;
|
||||
color: var(--ps-text-muted);
|
||||
line-height: 1.45;
|
||||
display: -webkit-box;
|
||||
-webkit-line-clamp: 3;
|
||||
-webkit-box-orient: vertical;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.plot__delete {
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 18px;
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
opacity: 0;
|
||||
transition: opacity 0.15s ease, color 0.15s ease, background 0.15s ease;
|
||||
}
|
||||
|
||||
.plot__card:hover .plot__delete {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.plot__delete:hover {
|
||||
color: var(--ps-danger);
|
||||
background: color-mix(in srgb, var(--ps-danger) 12%, transparent);
|
||||
}
|
||||
|
||||
.plot__card-links {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
/* ---- Entity picker in edit modal ---- */
|
||||
|
||||
.plot__entity-picker {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
max-height: 180px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.plot__entity-option {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-size: 13px;
|
||||
color: var(--ps-text);
|
||||
padding: 4px 6px;
|
||||
border-radius: var(--ps-radius);
|
||||
transition: background 0.12s ease;
|
||||
}
|
||||
|
||||
.plot__entity-option:hover {
|
||||
background: color-mix(in srgb, var(--ps-accent) 6%, transparent);
|
||||
}
|
||||
|
||||
.plot__entity-option input[type="checkbox"] {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
accent-color: var(--ps-accent);
|
||||
}
|
||||
|
||||
/* ---- Template picker ---- */
|
||||
|
||||
.plot__templates {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.plot__templates-hint {
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.plot__templates-divider {
|
||||
position: relative;
|
||||
text-align: center;
|
||||
margin: 8px 0;
|
||||
font-size: 13px;
|
||||
color: var(--ps-text-muted);
|
||||
}
|
||||
|
||||
.plot__templates-divider::before,
|
||||
.plot__templates-divider::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
width: 40%;
|
||||
height: 1px;
|
||||
background: var(--ps-border);
|
||||
}
|
||||
|
||||
.plot__templates-divider::before {
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.plot__templates-divider::after {
|
||||
right: 0;
|
||||
}
|
||||
|
||||
.plot__template {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
padding: 12px 14px;
|
||||
background: var(--ps-surface-2);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
color: var(--ps-text);
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.15s ease, background 0.15s ease;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.plot__template:hover {
|
||||
border-color: var(--ps-accent);
|
||||
background: color-mix(in srgb, var(--ps-accent) 8%, var(--ps-surface-2));
|
||||
}
|
||||
|
||||
.plot__template-name {
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
color: var(--ps-text);
|
||||
}
|
||||
|
||||
.plot__template-desc {
|
||||
font-size: 12px;
|
||||
font-weight: 400;
|
||||
}
|
||||
|
||||
.plot__template-count {
|
||||
margin-left: auto;
|
||||
font-size: 12px;
|
||||
color: var(--ps-text-muted);
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.plot__template-types {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(90px, 1fr));
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.plot__template--type {
|
||||
justify-content: center;
|
||||
}
|
||||
@@ -0,0 +1,205 @@
|
||||
/**
|
||||
* Timeline styles (apps/web).
|
||||
*
|
||||
* Styles for the Chunk #5 derived timeline: a vertical, act-grouped reading
|
||||
* order of plot beats with a connector spine, act headers, and beat cards.
|
||||
* Reuses the `@pubscript/ui` design tokens (`--ps-*`) and shared utility
|
||||
* classes (`heading`, `muted`).
|
||||
*/
|
||||
|
||||
.timeline {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.timeline__header {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.timeline__filters {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
gap: 14px;
|
||||
flex-wrap: wrap;
|
||||
margin-bottom: 20px;
|
||||
padding: 14px 16px;
|
||||
background: var(--ps-surface);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
}
|
||||
|
||||
.timeline__filter-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
min-width: 180px;
|
||||
}
|
||||
|
||||
.timeline__filter-label {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
color: var(--ps-text-muted);
|
||||
}
|
||||
|
||||
.timeline__filter-label > .ps-input,
|
||||
.timeline__filter-label > select {
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
.timeline__act-label-left {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.timeline__flow {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding: 8px 4px 24px;
|
||||
}
|
||||
|
||||
.timeline__empty {
|
||||
margin: 0;
|
||||
padding: 40px;
|
||||
text-align: center;
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 15px;
|
||||
border: 1px dashed var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
}
|
||||
|
||||
.timeline__act {
|
||||
margin-bottom: 28px;
|
||||
}
|
||||
|
||||
.timeline__act-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
margin: 0 0 16px;
|
||||
}
|
||||
|
||||
.timeline__act-label {
|
||||
margin: 0;
|
||||
font-size: 18px;
|
||||
font-weight: 700;
|
||||
color: var(--ps-text);
|
||||
}
|
||||
|
||||
.timeline__act-sub {
|
||||
margin: 0;
|
||||
font-size: 13px;
|
||||
color: var(--ps-text-muted);
|
||||
}
|
||||
|
||||
.timeline__act-count {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 24px;
|
||||
height: 24px;
|
||||
padding: 0 8px;
|
||||
border-radius: 12px;
|
||||
background: var(--ps-accent);
|
||||
color: var(--ps-accent-contrast);
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.timeline__track {
|
||||
position: relative;
|
||||
padding-left: 28px;
|
||||
}
|
||||
|
||||
.timeline__connector {
|
||||
position: absolute;
|
||||
left: 7px;
|
||||
top: 6px;
|
||||
bottom: 6px;
|
||||
width: 2px;
|
||||
background: var(--ps-border);
|
||||
}
|
||||
|
||||
.timeline__item {
|
||||
position: relative;
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
|
||||
.timeline__dot {
|
||||
position: absolute;
|
||||
left: -28px;
|
||||
top: 14px;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
border-radius: 50%;
|
||||
background: var(--ps-surface);
|
||||
border: 3px solid var(--ps-accent);
|
||||
}
|
||||
|
||||
.timeline__dot-inner {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
border-radius: 50%;
|
||||
background: var(--ps-accent);
|
||||
}
|
||||
|
||||
.timeline__card {
|
||||
background: var(--ps-surface);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
padding: 12px 14px;
|
||||
transition: border-color 0.15s ease, box-shadow 0.15s ease;
|
||||
}
|
||||
|
||||
.timeline__card:hover {
|
||||
border-color: var(--ps-accent);
|
||||
box-shadow: 0 4px 14px rgba(0, 0, 0, 0.06);
|
||||
}
|
||||
|
||||
.timeline__card-top {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 8px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.timeline__card-title {
|
||||
margin: 0;
|
||||
font-size: 15px;
|
||||
font-weight: 600;
|
||||
color: var(--ps-text);
|
||||
}
|
||||
|
||||
.timeline__order {
|
||||
font-size: 12px;
|
||||
color: var(--ps-text-muted);
|
||||
}
|
||||
|
||||
.timeline__card-body {
|
||||
margin: 0;
|
||||
font-size: 13px;
|
||||
color: var(--ps-text-muted);
|
||||
line-height: 1.45;
|
||||
}
|
||||
|
||||
.timeline__act-count {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 24px;
|
||||
height: 24px;
|
||||
padding: 0 8px;
|
||||
border-radius: 12px;
|
||||
background: var(--ps-accent);
|
||||
color: var(--ps-accent-contrast);
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
}
|
||||
@@ -0,0 +1,328 @@
|
||||
/**
|
||||
* Whiteboard styles (apps/web).
|
||||
*
|
||||
* Styles for the Chunk #5 story whiteboard built on React Flow v11: the canvas
|
||||
* wrapper, the add-node menu, the custom node views, and the edit-node modal.
|
||||
* React Flow's own base/style CSS is imported in Whiteboard.tsx; these rules
|
||||
* layer the PubScript look on top (design tokens `--ps-*`).
|
||||
*/
|
||||
|
||||
.wf {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.wf__header {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
gap: 16px;
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
|
||||
.wf__actions {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.wf__add {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
|
||||
.wf__add-item {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 8px 14px;
|
||||
background: var(--ps-surface-2);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
color: var(--ps-text);
|
||||
font-size: 14px;
|
||||
font-weight: 500;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.15s ease, background 0.15s ease;
|
||||
}
|
||||
|
||||
.wf__add-item:hover {
|
||||
border-color: var(--ps-accent);
|
||||
background: color-mix(in srgb, var(--ps-accent) 8%, var(--ps-surface-2));
|
||||
}
|
||||
|
||||
.wf__add-icon {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.wf__canvas {
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
background: var(--ps-bg);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* React Flow canvas fill */
|
||||
.wf__canvas .reactflow {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.wf__edge-legend {
|
||||
position: absolute;
|
||||
bottom: 12px;
|
||||
left: 12px;
|
||||
z-index: 5;
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
padding: 6px 10px;
|
||||
background: var(--ps-surface);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 12px;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* ---- Custom node views ---- */
|
||||
|
||||
.wf-node {
|
||||
min-width: 140px;
|
||||
max-width: 220px;
|
||||
padding: 12px;
|
||||
background: var(--ps-surface);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.08);
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.wf-node:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.wf-node--selected {
|
||||
border-color: var(--ps-accent);
|
||||
box-shadow: 0 0 0 2px color-mix(in srgb, var(--ps-accent) 40%, transparent);
|
||||
}
|
||||
|
||||
.wf-node__type {
|
||||
display: inline-block;
|
||||
margin-bottom: 6px;
|
||||
padding: 2px 8px;
|
||||
background: var(--ps-surface-2);
|
||||
border-radius: 10px;
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
|
||||
.wf-node__title {
|
||||
font-size: 15px;
|
||||
font-weight: 600;
|
||||
color: var(--ps-text);
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
.wf-node__body {
|
||||
margin-top: 6px;
|
||||
font-size: 12px;
|
||||
color: var(--ps-text-muted);
|
||||
line-height: 1.4;
|
||||
display: -webkit-box;
|
||||
-webkit-line-clamp: 4;
|
||||
-webkit-box-orient: vertical;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Cross-linked nodes */
|
||||
.wf-node--linked {
|
||||
border-color: var(--ps-accent);
|
||||
}
|
||||
|
||||
.wf-node__badge {
|
||||
display: inline-block;
|
||||
margin-top: 8px;
|
||||
padding: 2px 8px;
|
||||
background: color-mix(in srgb, var(--ps-accent) 18%, transparent);
|
||||
border: 1px solid var(--ps-accent);
|
||||
border-radius: 10px;
|
||||
color: var(--ps-accent);
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
|
||||
/* ---- Edit node modal ---- */
|
||||
|
||||
.wf__field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.wf__field > span {
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
color: var(--ps-text-muted);
|
||||
}
|
||||
|
||||
.wf__select {
|
||||
appearance: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.wf__badge-row {
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
.wf__modal--wide {
|
||||
width: min(560px, 94vw);
|
||||
}
|
||||
|
||||
.wf__beat-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
max-height: 320px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.wf__beat-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 8px 10px;
|
||||
background: var(--ps-surface-2);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.wf__beat-item input {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.wf__beat-title {
|
||||
flex: 1;
|
||||
font-size: 14px;
|
||||
color: var(--ps-text);
|
||||
}
|
||||
|
||||
.wf__beat-actions {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
.wf__link {
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--ps-accent);
|
||||
font-size: 13px;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.wf__link:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
/* ---- Edit node modal ---- */
|
||||
|
||||
.wf__modal-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
z-index: 1000;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(0, 0, 0, 0.45);
|
||||
}
|
||||
|
||||
.wf__modal {
|
||||
width: min(440px, 92vw);
|
||||
background: var(--ps-surface);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.35);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.wf__modal-head {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 14px 16px;
|
||||
border-bottom: 1px solid var(--ps-border);
|
||||
}
|
||||
|
||||
.wf__modal-type {
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
color: var(--ps-accent);
|
||||
}
|
||||
|
||||
.wf__modal-close {
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--ps-text-muted);
|
||||
font-size: 22px;
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.wf__modal-close:hover {
|
||||
color: var(--ps-text);
|
||||
background: var(--ps-surface-2);
|
||||
}
|
||||
|
||||
.wf__modal-body {
|
||||
padding: 16px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.wf__input,
|
||||
.wf__textarea {
|
||||
width: 100%;
|
||||
padding: 8px 10px;
|
||||
background: var(--ps-surface-2);
|
||||
border: 1px solid var(--ps-border);
|
||||
border-radius: var(--ps-radius);
|
||||
color: var(--ps-text);
|
||||
font-family: inherit;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.wf__input:focus,
|
||||
.wf__textarea:focus {
|
||||
outline: none;
|
||||
border-color: var(--ps-accent);
|
||||
}
|
||||
|
||||
.wf__textarea {
|
||||
resize: vertical;
|
||||
min-height: 90px;
|
||||
font-family: inherit;
|
||||
}
|
||||
|
||||
.wf__modal-foot {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 8px;
|
||||
padding: 0 16px 16px;
|
||||
}
|
||||
Reference in New Issue
Block a user